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Post by Seph on Oct 19, 2008 17:13:53 GMT
Legend: Hands: 1 - Weapon is balanced for 1-handed use, sometimes equipped with a stock. 2 - Weapon is balanced for 2-handed use, normally equipped with a stock. Diff: Difficulty. Weapons that are difficult to use increase the target number. Acc: Accuracy. Weapons that are easier to use provide extra attack dice. Str: Strength minimum, normally for melee or archery weapons. Dam: Base damage. A * indicates an armour-piercing weapon. Calibre: Ammo type used, refer to ammo type table to find relevant information. Range: Short range, metres Rate: Number of attacks that can be made in one turn without any penalty, weapons capable of burst and automatic fire are indicated with a * Clip types: B - Break action (also muzzle loaders or other single-shot weapons) R - Revolver I - Internal feed C - Clip feed L - Linked ammunition (belt) Conc: Concealability, weapons with extending stocks have the size of the stock included. PX - Pocket JX - Jacket TX - Trenchcoat N - Not concealable X indicates the difficulty penalty to conceal the gun in that size space. Any larger space negates the penalty. Example: A P2 weapon is a weapon that can fit in a pocket, but is a bit too big to be hidden there easily, so is at +2 difficulty to hide there but at no penalty to hide in a jacket or trenchcoat.
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Post by Seph on Jul 1, 2009 11:45:10 GMT
Firearms:Weapon | Hands | Acc | Calibre | Range | Rate | Clip | Conc | Notes | Revolvers | | | | | | | | | Revolver, holdout S&W M640 | 1 | +1 | .38 spec | 12 | 3 | 6R | P1 | Can't jam. | Revolver, light Colt Python | 1 | +1 | .357 mag | 20 | 3 | 6R | J0 | Can't jam. | Revolver, heavy Colt Anaconda | 1 | +1 | .44 mag | 25 | 2 | 6R | J1 | Can't jam. | Revolver, heavy Taurus Raging Bull 454 | 1 | +1 | .454 casull | 30 | 1 | 5R | J1 | Can't jam. | Revolver, heavy S&W 500 | 1 | +1 | .500 mag | 30 | 1 | 5R | J2 | Can't jam. | Pistols | | | | | | | | | | Pistol, holdout Cz 70 | 1 | +0 | .32 ACP | 10 | 4 | 8C | P0 | | Pistol, holdout Beretta 86 | 1 | +0 | .380 ACP | 10 | 4 | 8C | P0 | | Pistol, light Glock 17 | 1 | +0 | 9x19mm P | 20 | 4 | 17C | J0 | | Pistol, light Browning HP 35 | 1 | +0 | 9x19mm P | 20 | 4 | 13C | P2 | | Pistol, light Star Firestar M-40 | 1 | +0 | .40 S&W | 20 | 3 | 6C | P1 | | Pistol, light Colt M1911a1 | 1 | +0 | .45 ACP | 15 | 3 | 7C | P1 | | Pistol, medium FN Five-Seven | 1 | +1 | 5.7x28mm | 30 | 3 | 20C | J0 | | Pistol, medium Sig P226 (.357 SIG) | 1 | +0 | .357 SIG | 25 | 3 | 12C | J0 | | Pistol, medium Para-Ordnance P14-45 | 1 | +0 | .45 ACP | 15 | 3 | 14C | J0 | | Pistol, heavy AMT Automag | 1 | +0 | .44 mag | 25 | 2 | 7C | J1 | | Pistol, heavy MR Desert Eagle | 1 | +1 | .50 AE | 25 | 2 | 7C | J1 | | Pistol, machine Beretta M93R | 1 | +0 | 9x19mm P | 20 | 4* | 20C | J0 | Incapable of autofire | Submachineguns | | | | | | | | | | Submachinegun, small MAC-11 | 1 | +0 | .380 ACP | 15 | 4* | 30C | J2/J1 | Not able to fire single shots collapsing stock | Submachinegun, small MAC-10 | 1 | +0 | .45 ACP | 15 | 3* | 30C | T0/J2 | Not able to fire single shots collapsing stock | Submachinegun, small Skorpion Vz-61 | 1 | +0 | .380 ACP | 15 | 4* | 20C | J2/J1 | Folding stock | Submachinegun, large IMI Uzi | 2 | +0 | 9x19mm P | 40 | 3* | 32C | T2/T1 | Collapsing stock | Submachinegun, large H&K MP/5 | 2 | +1 | 9x19mm P | 45 | 3* | 30C | N/T | Folding stock | Submachinegun, large H&K UMP45 | 2 | +0 | .45 ACP | 40 | 3* | 25C | N/T1 | Folding stock | Submachinegun, large FN P90 | 2 | +1 | 5.7x28mm | 50 | 3* | 50C | T1 | | Assault rifles | | | | | | | | | | Assault rifle, carbine Colt M4a1 | 2 | +0 | 5.56x45mm | 50 | 3* | 30C | T2 | | Assault rifle, bullpup FN FAMAS | 2 | +0 | 5.56x45mm | 60 | 4* | 25C | T2 | | Assault rifle, light SIG SG-550 | 2 | +0 | 5.56x45mm | 75 | 3* | 30C | N | | Assault rifle, light Steyr AUG | 2 | +0 | 5.56x45mm | 150 | 3* | 42C | N | Built-in scope | Assault rifle, medium Kalishnikov 47 | 2 | +0 | 7.62x39mm | 60 | 3* | 30C | N | | Assault rifle, heavy H&K G3A1 | 2 | +0 | 7.62x51mm | 100 | 2* | 20C | N | | Hunting rifles | | | | | | | | | | Hunting rifle Remington M-700 | 2 | +0 | 7.62x51mm | 200 | 1 | 4I | N | Scoped | Hunting rifle Remington M40 | 2 | +0 | 7.62x51mm | 200 | 1 | 5C | N | Scoped | Sniper rifles | | | | | | | | | Sniper rifle, light H&K MSG90a1 | 2 | +0 | 7.62x51mm | 200 | 2 | 20C | N | Scoped | Sniper rifle, light Dragunov SVD | 2 | +0 | 7.62x54mm | 250 | 2 | 10C | N | Scoped | Sniper rifle, heavy Accuracy International AW/M | 2 | +0 | .338 mag | 250 | 1 | 10C | N | Scoped | Sniper rifle, anti-material Barrett M82 | 2 | +0 | .50 BMG | 300 | 1 | 10C | N | Scoped | Shotguns | | | | | | | | | | Shotgun, break Sawn-off | 1 | +0 | 12g 3.5" | 15 | 2 | 2B | J2 | | Shotgun, break Double barreled | 2 | +0 | 12g 3.5" | 30 | 2 | 2B | T1 | | Shotgun, pump Ithaca M-37 | 2 | +0 | 12g 3" | 25 | 1 | 4I | N | | Shotgun, pump Mossberg 500 Shorty | 2 | +0 | 12g 3" | 20 | 1 | 5I | T2 | Stockless | Shotgun, semi-auto Franchi SPAS-12 | 2 | +0 | 12g 2.75" | 25 | 3 | 8I | N/T2 | May fire as pump action, folding stock | Shotgun, semi-auto Saiga 12 | 2 | +0 | 12g 3" | 25 | 3 | 7C | N | | Shotgun, automatic Daewoo USAS-12 | 2 | +0 | 12g 2.75" | 20 | 3 | 20C | N | | Machineguns | | | | | | | | | | Machinegun, light FN M249 Minimi | 2 | +0 | 5.56x45mm | 100 | 3 | 200L | N | Comes with bipod | Machinegun, medium M60 | 2 | +0 | 7.62x51mm | 150 | 2 | 100L | N | Comes with bipod | Machinegun, support Browning M2HB | * | +0 | .50 BMG | 250 | 2 | 100L | N | Can only be fired from bipod, tripod or fixed mount | Minigun, support GE M134 | * | +0 | 7.62x51mm | 100 | * | 1000L | N | Can only be fired from bipod, tripod or fixed mount, minigun fire rate | Grenade launcher | | | | | | | | | | Grenade launcher, light M79 | 2 | +0 | 40mm | 50 | 1 | 1B | T1 | | Grenade launcher, support MM-1 | 2 | +0 | 40mm | 50 | 1 | 12R | N | | Grenade launcher, RPG RPG-7 | 2 | +0 | 40mm RPG | 100 | 1 | 1B | N | | | | | | | | | | | |
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Post by Seph on Jul 1, 2009 11:45:47 GMT
Archery weapons:Weapon | Hands | Str | Dam | Range | Rate | Clip | Conc | Notes | Crossbows | | | | | | | | | Crossbow, pistol 50lb. pull | 1 | 2 | 3 | 10 | 1 | 1B | J1 | | Crossbow, light 100lb. pull | 2 | 3 | 5 | 30 | 1 | 1B | T1 | | Crossbow, repeater 100lb. pull | 2 | 3 | 5 | 30 | 1 | 5C | N | | Crossbow, heavy 150lb. pull | 2 | 4 | 7 | 40 | 1 | 1B | N | | Bows | | | | | | | | | Bow, short 100lb. pull | 2 | 3 | (S+2) | 25 | 1 | 1 | J1 | Max damage 5 | Bow, composite short 100lb. pull | 2 | 2 | (S+2) | 30 | 1 | 1 | J1 | Max damage 5 | Bow, long 150lb. pull | 2 | 4 | (S+3) | 40 | 1 | 1 | T1 | Max damage 7 | Bow, composite long 150lb. pull | 2 | 3 | (S+3) | 45 | 1 | 1 | T1 | Max damage 7 | | | | | | | | | |
Head type | Difficulty | Damage | Notes | Standard | +0 | +0 | | Armor-piercing | +0 | -1 | AP effect | Explosive head | +1 | -2 | +4 dice of lethal damage | Incendiary head | +1 | -2 | +2 dice of aggravated damage | Silver head | +0 | -1 | It's silver, low damage due to soft metal. Unlike bullets, it gets lodged in the target. | Gold head | +0 | -2 | It's gold, very low damage due to soft metal. Unlike bullets, it gets lodged in the target. |
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Post by Seph on Jul 4, 2009 9:53:56 GMT
Melee weapon | Hands | Difficulty | Strength | Damage | Conceal | Special | Small blade | 1 | 6 | 1 | Str+0(L) | P0 | | Small sword/Machete | 1 | 6 | 2 | Str+1(L) | J0 | | Large sword/Katana | 1 | 6 | 3 | Str+2(L) | T0 | | Greatsword | 2 | 6 | 4 | Str+4(L) | N | | Hand axe/Hatchet | 1 | 7 | 2 | Str+2(L) | J1 | Counts as armour-piercing | Large axe/Battleaxe | 1 | 7 | 3 | Str+3(L) | T1 | Counts as armour-piercing | Greataxe/Labrys | 2 | 7 | 4 | Str+5(L) | N | Counts as armour-piercing | Tire iron | 1 | 7 | 2 | Str+2(B) | J1 | | Baseball bat | 1 | 6 | 1 | Str+2(B) | T | | Hammer | 1 | 6 | 2 | Str+2(B) | J0 | | Sledgehammer | 1 | 7 | 3 | Str+4(B) | T0 | | Warhammer | 2 | 7 | 4 | Str+6(B) | N | | Halberd | 2 | 7 | 3 | Str+4(L) | N/3 | | Shortspear | 1 | 6 | 2 | Str+1(L) | N/2 | Counts as armour-piercing | Spear | 2 | 6 | 2 | Str+1(L) | N/3 | Counts as armour-piercing | Longspear | 2 | 7 | 3 | Str+2(L) | N/4 | Counts as armour-piercing | Pike | 2 | 8 | 4 | Str+3(L) | N/5 | Counts as armour-piercing | Chainsaw (cut) | 2 | 8 | 3 | 8(L) | N/2 | Stalls if it causes 8+ levels of damage before soak | Chainsaw (hack) | 2 | 7 | 2 | Str+6(L) | N/2 | Stalls if it causes 6+ levels of damage before soak | Chainsaw (gouge) | 2 | - | 2 | 12(L) | N/2 | Stalls if it causes 6+ levels of damage before soak | | | | |
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